← All postsBeginner zone

Climbing words every beginner should know

A climber using a heel hook on a steep overhang

Walk into a bouldering gym for the first time and the climbing is the easy part — it’s the language that throws you. “Just flash the crimpy slab, then drop-knee into the jug.” Right.

Here’s the scene vocabulary in plain English. It’s pulled straight from SENDO’s built-in Beginner zone, where you can long-press any of these words anywhere in the app to get the definition on the spot. Hover any card to see it on the wall.

Holds — the things you grab

Every climb is a set of holds bolted to the wall. The shape decides how you grip it.

JugA big, easy hold you can wrap your whole hand around. The friendliest thing on the wall.
Jug shown on the wallJug
CrimpA small edge you hold with just your fingertips, fingers bent. Powerful, but hard on the tendons — build up slowly.
Crimp shown on the wallCrimp
SloperA rounded, holdless-feeling bulge with no edge. You hang on it with open-hand friction and body tension, not grip.
Sloper shown on the wallSloper
PinchA hold you squeeze between thumb and fingers, like pinching a book off a shelf.
Pinch shown on the wallPinch
PocketA hole that only fits one, two, or three fingers. A one-finger pocket is a “mono”.
Pocket shown on the wallPocket

Moves — what you do with your body

Climbing well is mostly footwork and body position. A few moves come up constantly:

DynoA dynamic jump where both hands leave the wall to catch a far hold. Commit fully — half a dyno never sticks.
Dyno shown on the wallDyno
MantlePressing down on a hold to push yourself up over it, like climbing out of a swimming pool. The classic top-out.
Mantle shown on the wallMantle
FlagExtending a free leg out to one side for balance instead of standing on a foothold — it stops you “barn-dooring” off.
Flag shown on the wallFlag
Drop kneeTurning a knee inward and down to twist your hip into the wall, extending your reach and easing the pull on your arms.
Drop knee shown on the wallDrop knee
SmearPressing the sole of your shoe flat against the wall for friction when there’s no real foothold. The heart of slab.
Smear shown on the wallSmear
Heel hookHooking your heel over a hold and pulling with your leg to take weight off your arms — a steep-wall staple.
Heel hook shown on the wallHeel hook
Toe hookCatching the top of your toes behind a hold to stop your body swinging out on overhanging ground.
Toe hook shown on the wallToe hook

Walls — the angle you’re fighting

The wall’s angle changes everything about how a climb feels and what it demands.

SlabA wall that leans back at less than vertical. It’s about balance and trusting your feet, not pulling hard.
Slab shown on the wallSlab
VerticalA wall at roughly 90° — dead straight up. Holds carry your weight directly, so efficient movement pays off.
Vertical shown on the wallVertical
OverhangA wall that leans out past vertical, hanging over you. The steeper it gets, the more it throws weight onto your arms and core.
Overhang shown on the wallOverhang

Logging words — how you talk about a climb

These are the words you’ll use to describe a go — and the ones SENDO logs for you.

SendTo climb a route cleanly start to finish, no falls. “I sent it!”
Send shown on the wallSend
FlashSending on your first try, but with beta. First try with zero info is an “onsight”.
Flash shown on the wallFlash
AttemptA single try you didn’t finish. Logging attempts shows how a project is coming along.
Attempt shown on the wallAttempt
ProjectA climb at your limit that takes many sessions to send. Working it move by move is “projecting”.
Project shown on the wallProject
BetaThe specific sequence of moves that unlocks a climb. Unwanted advice is “beta spray”.
Beta shown on the wallBeta
CruxThe hardest move or section of a climb — where most attempts end.
Crux shown on the wallCrux

Grades — how hard is hard

Difficulty has a few different scales depending on where you are. SENDO speaks all of them and converts between them automatically.

V-scaleThe bouldering scale used in most of the world, from V0 upward. Higher number, harder climb.
V-scale shown on the wallV-scale
Font scaleThe Fontainebleau scale common in Europe (6A, 6B, 7A…). Letters and “+” split each number into finer steps.
Font scale shown on the wallFont scale
Kyu / Dan (級/段)The Japanese system: kyu counts down from easy (10級) to 1級, then dan counts up (初段, 二段…) into the hardest grades.
Kyu / Dan (級/段) shown on the wallKyu / Dan (級/段)
SandbagA climb graded easier than it actually feels. The opposite — graded generously — is “soft”.
Sandbag shown on the wallSandbag

Gym etiquette — don’t be that person

The unwritten rules. Learn these on day one and the gym will love you.

Falling zoneThe mat a climber could fall onto. Never walk, sit, or climb under someone who’s on the wall.
Falling zone shown on the wallFalling zone
SpottingGuiding a falling boulderer toward the mat and protecting their head — you steer the fall, you don’t catch their weight.
Spotting shown on the wallSpotting
BrushingBrushing chalk and skin off holds to restore friction. Brush your tick marks — it keeps climbs good for everyone.
Brushing shown on the wallBrushing
Send trainA group taking turns and cheering each other up a climb. Encouraged — just mind the falling zone and share.
Send train shown on the wallSend train

Got the words down? Put them to use: log your first climb.